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L22 — Player blockout & platform piece

Goal

Block out a readable player and a modular platform without sculpting a masterpiece.

Player (static first)

  1. Cylinder body + sphere head (or a single capsule).
  2. Slightly larger head = silhouette from behind (follow cam).
  3. Origin at feet.
  4. Apply transforms.
  5. Vertex color a friendly palette.

Course file: player_static.

Animation comes in L24–L25; static is enough to place in a scene now.

Platform

  1. Flattened cube or cylinder.
  2. Origin center or top-center — pick one and stick to it.
  3. Roughly 2–5 units across vs player height ~2.

Check in asset lab

Rebuild props, open M3 lab, D-pad to platform / player_static.

Lesson code

Module 3 is Blender-first — there is no per-lesson C ROM for L17–L25.

Runnable code that loads the course meshes lives in the Module 3 asset lab checkpoint (lessons/m3-asset-lab/).

Next

L23 — Level layout.

N64 Educator v1.2.2 — libdragon + Tiny3D · branch master