L22 — Player blockout & platform piece
Goal
Block out a readable player and a modular platform without sculpting a masterpiece.
Player (static first)
- Cylinder body + sphere head (or a single capsule).
- Slightly larger head = silhouette from behind (follow cam).
- Origin at feet.
- Apply transforms.
- Vertex color a friendly palette.
Course file: player_static.
Animation comes in L24–L25; static is enough to place in a scene now.
Platform
- Flattened cube or cylinder.
- Origin center or top-center — pick one and stick to it.
- Roughly 2–5 units across vs player height ~2.
Check in asset lab
Rebuild props, open M3 lab, D-pad to platform / player_static.
Lesson code
Module 3 is Blender-first — there is no per-lesson C ROM for L17–L25.
Runnable code that loads the course meshes lives in the Module 3 asset lab checkpoint (lessons/m3-asset-lab/).