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L17 — Blender survival kit

Goal

Install Blender, move around a scene without panic, and learn the few modes and transforms you need for this course.

Install

  1. Download Blender from blender.org (4.2 LTS or newer).
  2. Optional but recommended: Fast64 addon (L21).
  3. Course batch scripts also work headless: blender -b -P …

The only controls that matter at first

ActionDefault
Orbit viewMiddle-mouse drag (or Alt+LMB depending on keymap)
PanShift + middle-mouse
ZoomScroll wheel
SelectLeft-click
Move / Rotate / ScaleG / R / S
Confirm / cancelEnter/LMB / Esc/RMB
UndoCtrl+Z

Prefer the “Industry Compatible” keymap?

Fine — but then rewrite the hotkeys above in your notes. Consistency beats purity.

Object mode vs Edit mode

ModeFor
Object ModeWhole objects: place the crate in the level
Edit Mode (Tab)Vertices/edges/faces: reshape the mesh

If G/R/S does nothing useful, check you’re in the mode you think you are.

Course scale

From conventions:

  • Aim for player height ~1.5–2.0 Blender units
  • Keep props in the same scale family as Module 2 sample models
  • Always Apply Scale (Ctrl+A → Scale) before export if you resized in Object mode

Unapplied scale is a classic “why is my model huge/tiny/lighting wrong?” bug.

Save habits

  • Save .blend under assets-src/blender/yourname/
  • Export .glb copies under assets-src/export/
  • Never only have a .glb — keep the .blend source

Exercises

  1. Add a cube, move it, rotate it, scale it, undo.
  2. Tab to Edit Mode, select a face, extrude (E).
  3. File → Save your playground blend.

Lesson code

Module 3 is Blender-first — there is no per-lesson C ROM for L17–L25.

Runnable code that loads the course meshes lives in the Module 3 asset lab checkpoint (lessons/m3-asset-lab/).

Next

L18 — Model a starshard.

N64 Educator v1.2.2 — libdragon + Tiny3D · branch master