Glossary
| Term | Meaning |
|---|---|
| Ares | Accurate N64 emulator recommended for libdragon homebrew |
| DFS | Dragon File System — in-ROM filesystem (rom://…) |
| Fast64 | Blender addon for N64-oriented F3D materials and export helpers |
| Framebuffer | Image being drawn / shown this frame |
| glTF | 3D asset interchange format; Tiny3D imports it |
| libdragon | Open-source N64 SDK |
| RDP | Reality Display Processor — rasterization / textures |
| RDPQ | libdragon’s RDP command queue helpers |
| ROM | The .z64 game image |
| RSP | Reality Signal Processor — geometry / audio DSP-like unit |
| TMEM | Texture memory on the RDP (~4 KiB) — tight budget |
| Tiny3D | 3D ucode + C library for libdragon |
| VI | Video Interface — scans framebuffers to the TV; source of vsync/vblank-style pacing |
| Vsync / vblank | Waiting on display timing before presenting; on N64 driven by the VI (see L02) |
| Vertex color | Per-vertex RGBA used alone or blended with textures |
| Viewport | Tiny3D object holding projection + view and scissor region |