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Glossary

TermMeaning
AresAccurate N64 emulator recommended for libdragon homebrew
DFSDragon File System — in-ROM filesystem (rom://…)
Fast64Blender addon for N64-oriented F3D materials and export helpers
FramebufferImage being drawn / shown this frame
glTF3D asset interchange format; Tiny3D imports it
libdragonOpen-source N64 SDK
RDPReality Display Processor — rasterization / textures
RDPQlibdragon’s RDP command queue helpers
ROMThe .z64 game image
RSPReality Signal Processor — geometry / audio DSP-like unit
TMEMTexture memory on the RDP (~4 KiB) — tight budget
Tiny3D3D ucode + C library for libdragon
VIVideo Interface — scans framebuffers to the TV; source of vsync/vblank-style pacing
Vsync / vblankWaiting on display timing before presenting; on N64 driven by the VI (see L02)
Vertex colorPer-vertex RGBA used alone or blended with textures
ViewportTiny3D object holding projection + view and scissor region

N64 Educator v1.2.2 — libdragon + Tiny3D · branch master